I am a researcher-engineer in human-computer interaction – HCI – investigating how interactive experiences can be meaningful and a source of reflection. I would characterize my approach as embodied, situated, engaged and reflexive. Embodied and situated as I am sensitive to an enactivist account of human living. Engaged and reflexive as I am influenced by citizen sciences and technocriticism.

To do so, I consider the process of technology design as a form of collective inquiry, I explore experiences via mixed methods with an emphasis on field work and phenomenology and I adopt a relational perspective on ethics. I am currently interested in: personality and affect in tracking technologies, medical imaging and pershonhood, assistive technologies and disability, artificial companions and ludic activities, interactivity in science museums, virtual reality and enlightment.


In the past, I worked on avatars in virtual reality settings, exploring aspects of control and embodiment, followed by my PhD project on « non-verbal » interactions with virtual humans, studying balance, movement quality, affect and personality. During this period of experimental research, I performed various laboratory protocals, perceptual studies and self-report surveys, using virutal reality, motion capture and body sensor technologies. Looking for alternative research approaches, I began to work on public interactive installations questioning prospective technological implications and exploring interpretivist mixed methods. More in line with an emancipatory agenda, I lastly coordinated an action-research project about the design of a rural, technological and inclusive stay for visually impaired people. This second phase enabled me to discover qualitative methodologies, field works, ludic design, participatory and action research. I am currently part of a virtual reality art collective (vrac) and two technocritic collectives (technologos and écran total).