I am a researcher in human-computer interaction – HCI – currently in post-doc at LIMSI-CNRS until June 2019. I am qualified in Section 27 (Computer Sciences).
I design interactive systems within a three dimensional framework:
Model embodied interaction via experimental methods
Design rich experiences via interpretivist mixed methods
Make inclusive situated devices via action-research methods
I am particularly interested in cultural HCI – ludic and reflexive design, museum and scientific outreach – and inclusive HCI – disability and specific needs, assistive technologies –.
I have worked on the following domains: Virtual Reality, Embodied Agents, Affective Computing, Whole-Body Interaction, Tangible Interaction, CSCW. Today, I am not attached to a particular technological medium. I tend to favor low tech approaches, looking for mixed-reality solutions, with an emphasis on materiality.
I wish to ground my design practice in third-place such as fablabs. These are places of citizen sciences and diy practices particularly relevant to challenge teaching and design approaches. I obtained a fabmanager university diploma (in 2018) in this perspective.
In the past, I worked on avatars in virtual reality settings, exploring aspects of control and embodiment, followed by my PhD project on « non-verbal » interactions with virtual humans, studying balance, movement quality, affect and personality. During this period of experimental research, I performed various laboratory protocals, perceptual studies and self-report surveys, using virutal reality, motion capture and body sensor technologies. Looking for alternative research approaches, I began to work on public interactive installations questioning prospective technological implications and exploring interpretivist mixed methods. More in line with an emancipatory agenda, I coordinated an action-research project about the design of a rural, technological and inclusive stay for visually impaired people. Through this project, we developed a tangible and interactive map of the village area. This third phase enabled me to discover field works, tangible interaction and inclusive research. Today, I work on the design of a mixed reality system (virtual human with tangible interaction) in a joint action training for autistic children. I am currently part of a virtual reality art collective (vrac) and two technocritic collectives (technologos and écran total).